We sell sessions. Never unlimited.

A session is one live call with one character. That is the thing that costs money to run and the thing you are actually buying, so it is the first number on every card below.

Free

Three shots a day. Find out whether you can hold a conversation.

Free

Voice sessions

3 sessions / day

  • 3 sessions per day
  • The first 4 characters
  • Faster, cheaper voice model
  • Basic scorecard: outcome and the six scores
  • Streaks, XP, ranks and the leaderboard
Most people want this

Pro

The whole roster, and the scorecard that actually teaches you something.

$19/month

Voice sessions

60 sessions / month

  • 60 sessions per month
  • Every character, including the endgame
  • Best voice model from 3-star characters up
  • Full scorecard: quoted lines, swings, and what to try next
  • Streak freeze tokens
  • Top up 20 more sessions for $6, any time

Elite

Build the person you cannot talk to, then go talk to them.

$39/month

Voice sessions

200 sessions / month

  • 200 sessions per month
  • Every character, including the endgame
  • Best voice model on everyone
  • Full scorecard: quoted lines, swings, and what to try next
  • Streak freeze tokens
  • Hard Mode variants of mastered characters
  • Weekly coaching digest by email

Why sessions are counted

Live voice is genuinely expensive to run — a few minutes of real-time audio costs us real money every single time, and the heaviest users are the engaged ones we least want to throttle. So we sell sessions instead of pretending “unlimited” is a thing. It also makes the game better: an attempt you can spend is an attempt that matters.

Or grind for it

Wins pay out coins, and coins buy extra sessions, retry tokens, and premium characters. If you would rather earn playtime than pay for it, that path is real and it is not decorative — heavy players can stay heavy without a bigger subscription.

The questions worth answering

What counts as a session?
One live call with one character, from the moment audio connects until it ends — win, fail, or timeout. Sessions run three to seven minutes depending on how hard the character is, and the clock is enforced server-side. Reading a scorecard, browsing the roster, and looking at your own history are all free.
What happens when I run out?
Nothing breaks. Your streak, rank, scorecards, and progress stay exactly where they are, and the counter resets on your next period. Pro can buy an overage pack of twenty sessions, and any plan can spend coins earned from wins on extra attempts.
Why is there no unlimited plan?
Because it would be a lie or a margin bomb, and probably both. Real-time voice bills per second of audio in and out; a heavy user on an unlimited plan can cost several times what they pay. Metering is the honest version, and it happens to make the game better — an attempt that costs you something is an attempt you take seriously.
What is the difference between the models?
Easier characters run on the fast, cheap realtime model — Maya being pleased with you does not require heavyweight reasoning. The hard characters are defined by withholding, mid-conversation state tracking, and noticing when you are performing, which the flagship model is measurably better at. Pro puts the flagship on difficulty three and up; Elite puts it on everything.
Can I cancel?
Any time, from your account. You keep the sessions you have already paid for until the end of the period, then drop to Free. Nothing you have earned is deleted.

Still deciding? Listen to sixty seconds or take three free sessions today.