- What counts as a session?
- One live call with one character, from the moment audio connects until it ends — win, fail, or timeout. Sessions run three to seven minutes depending on how hard the character is, and the clock is enforced server-side. Reading a scorecard, browsing the roster, and looking at your own history are all free.
- What happens when I run out?
- Nothing breaks. Your streak, rank, scorecards, and progress stay exactly where they are, and the counter resets on your next period. Pro can buy an overage pack of twenty sessions, and any plan can spend coins earned from wins on extra attempts.
- Why is there no unlimited plan?
- Because it would be a lie or a margin bomb, and probably both. Real-time voice bills per second of audio in and out; a heavy user on an unlimited plan can cost several times what they pay. Metering is the honest version, and it happens to make the game better — an attempt that costs you something is an attempt you take seriously.
- What is the difference between the models?
- Easier characters run on the fast, cheap realtime model — Maya being pleased with you does not require heavyweight reasoning. The hard characters are defined by withholding, mid-conversation state tracking, and noticing when you are performing, which the flagship model is measurably better at. Pro puts the flagship on difficulty three and up; Elite puts it on everything.
- Can I cancel?
- Any time, from your account. You keep the sessions you have already paid for until the end of the period, then drop to Free. Nothing you have earned is deleted.